// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "CoreMinimal.h"
#include "Core/Character2D.h"
#include "Player2D.generated.h"

/**
 * 
 */
UCLASS()
class PT001_API APlayer2D : public ACharacter2D
{
	GENERATED_BODY()

	UPROPERTY(VisibleAnywhere)
	class USpringArmComponent* SpringArm;

	UPROPERTY(VisibleAnywhere)
	class UCameraComponent* Camera;

public:
	APlayer2D();
	
};
